You create a magical tether of eldritch energy that links you to a creature within range. The target can make a Wisdom saving throw or be willingly tethered to you for the duration.
While tethered, the following effects apply:
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Shared Pain: Whenever the tethered creature takes damage, you may use your reaction to redirect half of that damage to yourself, rounding down. This damage is of the same type as the original damage dealt to the creature.
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Shared Vigor: Whenever you regain hit points, whether through a spell, ability, or a hit die roll, you may use your reaction to transfer an equal amount of hit points to the tethered creature, provided they are missing hit points.
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Empathetic Bond: You and the tethered creature can communicate telepathically while within 60 feet of each other. This communication is limited to emotions, basic thoughts, and simple ideas.
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Tether Break: The tether can be severed if either you or the tethered creature willingly moves more than 60 feet away from each other or if the tethered creature succeeds on a Wisdom saving throw at the end of its turn to resist the connection. Once the tether is broken, the spell ends.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target an additional creature for each slot level above 2nd. Each creature must be tethered separately, and you can maintain concentration on all of them simultaneously.
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