Level
Cantrip
Casting Time
1 Action
Range/Area
Self 5 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
All

You create a burst of chaotic primordial energy that sweep around you. Roll a d8. The number rolled on that die determines the attack’s damage type, as shown below. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 damage of this damage type.

d8 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Poison
7 Psychic
8 Thunder

Roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. If that effect is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Spell Tags: Damage Control Combat

Available For: Sorcerer (Legacy) - Wild Magic (Legacy)

Zsolko

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