Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
None
Duration
Instantaneous
School
Illusion
Attack/Save
None
Damage/Effect
The user dives in their desired direction to dodge an attack there are 2 variations. The Gambler's dodge and the Marksman's dodge
Gambler's dodge: When the user dodges within 2 feet of an enemy their melee is recharged
Marksman dodge: When the user dodges, their weapon reloads and deals +2 damage
The dodge has a 3-turn cooldown
Comments