Level
1st
Casting Time
1 Action Ritual
Range/Area
Sight 15 ft.
Components
V, S
Duration
Special
School
Transmutation
Attack/Save
None
Damage/Effect
Control

This spell will animate your shadow into a Medium force that performs tasks at your command until the spell ends. You must be facing your shadow when this spell is preformed. Your shadow will have an AC that is equivalent to your own Spell Save DC, and base stats equivalent to your own. However, your shadow will only have 1 hit point (if cast as a level 1 spell), can never be healed, and cannot use weapons or armors of any kind. Any attacks your shadow preforms will deal 1d4 psychic damage. Any proficiency bonuses you have will not carry over to your shadow. If you are dealt psychic damage, your shadow will also receive said damage. If your shadow drops to 0 hit points, the spell ends and your shadow will return to you, becoming inanimate once again. Once summoned, your shadow will occupy the same space as you. If at the end of your turn, your shadow is not within your line of sight, then it will lose 1 hit point. Also, for every hour that this spell is active, your shadow will lose 1 hit point.

Once at the beginning of another creature's turn, if your shadow is within their line of sight, they must make a Perception check against your Spell Save DC. If your shadow is in a brightly lit area, creatures can roll with advantage. If they succeed the Perception check, they will be able to notice your shadow and can choose to interact with it. Otherwise, the creature will remain entirely unaware of your shadow. Once a creature succeeds the perception check, they need not do so again until they break line of sight with your shadow. Alternatively, if your shadow is not occupying the same space as you, creatures may preform a perception check against you instead of your shadow (rolling with advantage if you are in a brightly lit area), and if succeeded, they will notice that you are not casting a shadow.

Once on each of your turns as a bonus action, you can mentally command your shadow to move up to 60 feet and interact with any object or creature. Your shadow can preform any action you can, excluding the use of spells, feats, or objects (your shadow may carry objects, but they cannot use them). This means your shadow can still preform skill checks using your own stats, excluding proficiency bonuses. Your shadow is also incapable of speaking or hearing, but it can interact with anything or anyone so long as it casts a shadow. In addition, your shadow can occupy the same space as anything or anyone (excluding spaces with bright light sources), and can move through any space no matter how small, so long as light can also move through it; i.e. under a door, or through a keyhole or even a window. Your commands are instantaneous, as your shadow shares your consciousness. Likewise, anything your shadow is aware of, you will also be aware of, and vice versa. Your shadow will perform its assigned task to the best of its ability until it completes said task (or until you command it to stop), then it will instantly return to you (unless you instruct it not to) and waits for your next command.

Spell Tags: Control

Available For: Druid (Legacy) Ranger (Legacy) Warlock (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

EbonRavenQuill

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