You summon random dragon wyrmlings that appear in unoccupied spaces that you can see within 30 feet of you. Choose one of the following options for what appears:
- One wyrmling of challenge rating 4 or lower
- Two wyrmlings of challenge rating 3 or lower
- Four Wyrmlings of challenge rating 2 or lower
- Six Wyrmlings of challenge rating 1 or lower
A summoned Wyrmling disappears when it drops to 0 hit points or when the spell ends.
The summoned wyrmlings are friendly to you and your companions. The summoned wyrmlings take their turns directly after you. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. A the start of each of the wyrmlings turns you must roll a d6, on a 6 the wyrmling gets distracted and uses its turn to move in a random, non-harmful direction and spend its turn chasing butterfly's or sneezing excessively. If the spell ends or a wyrmling is reduced to zero hit points, it is teleported to its parent/guardian unharmed.
The GM has the creatures' statistics. You can see some sample creatures below.
Sample Creatures
| CR | Creature |
| 1 | Brass Dragon Wyrmling |
| 2 | Topaz Dragon Wyrmling |
| 3 | Solar Dragon Wyrmling |
| 4 | Red Dragon Wyrmling |
* - (A dragon scale worth at least 500 gp per creature summoned.)
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