Level
9th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Divination
Attack/Save
None
Damage/Effect

You create a veil made of aura at a point of your choosing, that you can see within range. A barrier is dropped instantaneously once cast, encompassing an area as large as 60 ft. in radius in a dark, semi-obscured shroud. When creating a veil, the caster can choose to apply one of the following effects onto all creatures within it: 

Emit/Omit Creature: You can choose to allow or deny a number of creatures from entering or exiting the veil, up to your aura modifier. These targets must be visible to the caster at the time of activation, or be known by them. Each affected target must make a DC 17 Wisdom saving throw to resist the effects, triggering only when they attempt to enter/exit the veil. One a successful save, they are able to resist the effect for it's duration. 

Emit/Omit Effect : You can choose to allow or deny a number of effects from entering or exiting the veil, up to your aura modifier.  These effects must be chosen at the time of casting, and cannot be added after the fact. The effects chosen can be defined as a specific spell, a classification of spell or damage type, an area of effect such as fear or anti-magic, or an electronic frequency. The veil effect can be resisted by a legendary resistance, or if the ability states otherwise. 

Strengthen/Weaken: You can choose any number of creatures within the veil, up to your aura modifier, and apply an aura of weakness or vitality onto them. Each selected creature must make a DC 17 Wisdom saving throw, resisting the effect on a success. On a failed save, the strengthen creatures are given an additional 1d8 to all damage rolls for the duration, and weakened creatures are given a 1d8 reduction to all damage rolls.

Available For: Sorcerer (Legacy)

ScottyWyatt

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