You target an area within 120 feet of yourself. When you do so, you may choose one of the following to conjure in that area.
- A 5-foot radius area of healed planar energy
- A 15-foot radius sphere of sand, stone, soil, snow, moss or briars.
- A 20-foot radius sphere of salt water or fresh water
Creatures caught or swept away by the land or water make a Strength saving throw against your spell save DC. With a successful save, they are moved to the edge of the area. With a failure, those creatures receive 4d10 non-magical bludgeoning damage, and are buried in the area. Any land conjured this way is considered difficult terrain for creatures who fail their Strength saving throw the turn after they receive their damage.
Creatures caught in the planar energy make a Dexterity saving throw against your spell save DC, taking 4d10 + your spellcasting ability modifier in Psychic damage, or half with a successful save. Regardless of the outcome, creatures are expelled outside of the target area. If they succeeded the Dexterity save, they may choose where they arrive to.
After initially casting the spell, you may cast the spell again on the following turn, as long as you have no received damage exceeding your Spell-Casting Ability Score.
* - (the Amenonuhoko)
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