You gather a great lance of blood and launch it in a straight 60ft line. Targets in this line must make a dexterity saving throw. On a pass, the target dodges the lance. On a fail, the target takes 6d6 necrotic damage and must make a constitution saving throw. On a Dexterity fail, the targets take no damage. On Constitution fail, the target begins bleeding for an amount equal to your spell modifier for one minute or until removed. If a creature is already bleeding, they make the constitution and dexterity saving throw with disadvantage.
For every target in the line that is already bleeding, increase the damage dealt by 1d6 to a maximum of 10d6 and the range by 20ft to a maximum of 100ft.
If using a spell level of 5th or higher, increase the damage of the lance by 1d6 and the cap by the same amount
* - (Fresh Blood)
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