Level
Cantrip
Casting Time
1 Action
Range/Area
400 ft.
Components
None
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Combat (...)

Basic info: Eldritch blast but a single spear that deals more damage. Damage is 1d12 force plus add 1d6 additional of some type of magic for unique effects to be discussed with DM/player. The spear can look like whatever you want it too, (arcane ruins adorning an ornate staff topped with a spearhead formed out of obsidian or a semi translucent body that shimmers ever so slightly in the light and warps like a void to strike the target/targets, etc)

The spell creates more than one spear when you reach higher levels: three spears at 5th level, five spears at 11th level and the extra mechanic does an additional d6 damage (now 2d6), and eight spears at 17th level and the extra mechanic does an additional d4 damage (now 2d6 + 1d4). You can direct the spears at the same target or at different ones. You can make a separate attack roll for each spear or just use 1-3 rolls, depending on DM/players discretion. 

The spell could be maintained by concentration and then used as a regular spear that can also be thrown and will magically teleport back to the caster, and in theory could be used telekinetically for increased range (20 feet) and as defense at higher levels (three or more spears can be like a spear or be used as weapons themselves) (uses the modified damage dice) - personal flavour and mechanics so up to players/DM's choice and preferences.

Describe it any way you would like:

Warning: The following description may be too very gruesome and vivid for all readers. Do not read unless you feel okay with viewing violent, grotesque, gory and macabre descriptions of a fictional spell in a fictional game doing fictional things. 

"From the black and nebulous void ,comes forth a spear born of the stars and charged with aberrant and eldritch forces from  the beyond. The spiraling void distorts the atmosphere around it and the spear emerges, ebony black, formed out of obsidian, still hot from the lava that formed it. Damascus patterns weave their way across the surface like petrified wood grain etched into ages old trunk. The spear is crusted with gems that shine like stars. The spear looks as if it came from a starry night, but was corrupted with sinister intent. The target is chosen and the stage is set. Breaking the sound barrier, yet emitting no sound, the spear rockets off like a meteor. The target can run or hide, but the spear follows them. They move and cower behind a rock, but the spear comes and strikes through the rock, stabbing through the torso of the target, causing blood to leak out and cover the gems, their light now showing red. The spear twists violently, the gems drilling into the targets remains and through the rock in order to un-lodge itself and vanish back to the stars where it takes its place. The target is left, a gaping chasm of mashed intestines and organs ripped to shreds, dying or already dead. 

Extra Mechanic Possibilities: 

Fire: The spear ignites with flame and rockets out, blazing with purple (pick a colour or many colours) flame. It strikes the target and sears their flesh/strikes the targetted object/place and sends fire out like tendrils, scorching the ground.

Cold: The spear has an icy chill and upon striking, it erupts into blue icy spikes/wall that harms the target/traps it/slows it.

Necrotic: Black smoke wisps around the spear and once it strikes a live organism, the black smoke wreaths around sucking the life out the organism and healing the caster. 

Radiant: The spear beams with light and upon striking the clouds open up and rays of sun bathe the target in smiting light.

Lightning: Crackling electricity wraps around the spear. It vanishes into the heavens before coming down directly on top of the target like a bolt from the gods. It strikes and out comes dancing lightning, charging the atmosphere and shocking the target (possibly others in a 5 foot radius centered on where the spear), maybe full plate or having some sort of shield or metal makes this variation more potent - greater chance to hit (like 1d6 extra to hit)

etc.

The spell creates more than one spear when you reach higher levels: three spears at 5th level, five spears at 11th level and the extra mechanic does an additional d6 damage (now 2d6), and eight spears at 17th level and the extra mechanic does an additional d4 damage (now 2d6 + 1d4). You can direct the spears at the same target or at different ones. You can make a separate attack roll for each spear or just use 1-3 rolls, depending on DM/players discretion. 

The spell could be maintained by concentration and then used as a regular spear that can also be thrown and will magically teleport back to the caster, and in theory could be used telekinetically for increased range (20 feet) and as defense at higher levels (three or more spears can be like a spear or be used as weapons themselves) (uses the modified damage dice) - personal flavour and mechanics so up to players/DM's choice and preferences.

Spell Tags: Summoning Damage Combat

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Blood Hunter - Order of the Profane Soul (INT) Blood Hunter - Order of the Profane Soul (WIS) Blood Hunter - Order of the Profane Soul

TheDragonEmperor99

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