Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Concentration
1 Round
School
Divination
Attack/Save
None
Damage/Effect
Foreknowledge
You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
Alternatively, if you have recently got a 20 on the die during an attack roll, you can cast this cantrip as a Bonus Action. On disadvantage attack rolls, both dies must be a 20.
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Posted Sep 22, 2023I wanted the spell to feel more like ah-AH! moment. When the dies are in your favor, this cantrip can trigger more often thanks to the Bonus Action requirement.
One can easily roleplay this, get a crit and then point at their foe, "I got you!" as you were humiliating your foe, giving you advantage on your next attack.
I wanted to keep the essence of the spell intact.