Level
7th
Casting Time
1 Action
Range/Area
Self 120 ft. (120 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold (...)

A ball of Blue light flashes above your palm, then condenses and increases in size during the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the ball blossoms with bright radiance into an explosion of icy wind that spreads around corners. Each creature in a 120-foot by 10-foot line must make a Constitution saving throw. A creature takes cold damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.  On a Failed save the target's Speed drops to 0 until the beginning of the caster's next turn.

The spell's base damage is 10d8. If at the end of your turn, the ball has not been released, the damage increases by 1d8.

The cold damages objects in the area and freezes all water within 50 ft of the line.  The surfaces frozen by this spell are considered difficult terrain.  The Surrounding area's temperature drops to below freezing for 1 minute for each turn spent charging the spell.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d8 for each slot level above 7th.

* - (Glacial Ice or Saphire Shard)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

Lavoch

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