Level
8th
Casting Time
1 Action
Range/Area
250 ft. (25 ft. )
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
DEX Save
Damage/Effect
 

Anything contained within the sphere weighs only  1/16th its normal weight and the sphere can move objects within it weighing a total of 5,000 pounds. The telekinetic control extends from you out to the 250' and can encapsulate anything 25' radius or smaller. You can move the objects within the sphere 30' per round in any direction each round after casting the spell.

You can release the object at will and pick up the same or a new object within the sphere for the duration of the spell.

If the victim can move, they can attempt a Dexterity save for the DC of the spell. On a success, they avoid getting contained in the sphere. On a failed save they are contained within the sphere and are immobilized for the duration they are contained within the sphere.

If you cease concentration the spell ends.

Casting this spell at a higher level spell slot increases the range of the sphere 50' and the sphere's radius by 5'.

* - (A hemispherical piece of clear crystal, a matching hemispherical piece of gum arabic, and a pair of small bar magnets.)

Available For: Wizard (Legacy) - School of Evocation (Legacy)

Thunderacious

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