Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
10 Minutes
School
Necromancy
Attack/Save
None
Damage/Effect
You drain your own life essence to empower the weapon used in the casing of the spell with life drinking power. You sacrifice up to 10 hit points (included in the material components). When you do so, your weapon attacks deal an additional 1d8 necrotic damage, and you regain hit points equal to the necrotic damage dealt, until you have dealt necrotic damage equal to twice the hit points invested
* - (S, M (a melee weapon worth at least 1 sp and a splash of your blood worth up to 10 hit points, which the spell consumes))