You commune with the beautiful terrors of nature, conjuring forth a swarm of floral blossoms that swirl into a powerful gale. The gale is projected out from you in line 60 feet long and 10 feet wide. Creatures in the area must each make a Constitution saving throw, taking the gale's full damage on a failed save or half as much on a successful one. Then, each creature must succeed a Strength saving throw or be pushed 10 feet back and knocked prone.
The gale always deals 32 damage; roll 8d6 to determine the assortment of the damage's types (each die represents 4 points of damage). The number on each roll determines the damage type for that die's 4 points: 1 = poison, 2 = acid, 3 = fire, 4 = cold, 5 = radiant, and 6 = lightning.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, each target takes 4 more damage for each slot level above 4th; add a d6 for each additional 4 points of damage. Additionally, for each slot level about 4th, the line pushes creatures an extra 5 feet back on a failed Strength save.
* - (A handful of spring flower petals)
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