Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Damage

You turn up to three coins into deadly projectiles that gain the velocity of a bullet when thrown, each coin float around the caster. You can use your bonus action to shoot a coin,  dealing coin dice + spellcaster ability of piercing damage in a 30 feet range. The coin dice depends of coin type:

  • Copper Coins           1d4
  • Silver Coins              1d6  and counts as silver weapon for overcoming damage conditions
  • Gold Coins                1d8 and counts as cold iron for overcoming damage conditions
  • Platinum Coins         1d10 and counts as adamantite for overcoming dagame conditions

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, You can imbue one more coin for each slot level above 1st.

* - (Up to three coins (copper, silver, gold, platinum))

Spell Tags: Damage

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

PhillFitArts

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