Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Damage
You turn up to three coins into deadly projectiles that gain the velocity of a bullet when thrown, each coin float around the caster. You can use your bonus action to shoot a coin, dealing coin dice + spellcaster ability of piercing damage in a 30 feet range. The coin dice depends of coin type:
- Copper Coins 1d4
- Silver Coins 1d6 and counts as silver weapon for overcoming damage conditions
- Gold Coins 1d8 and counts as cold iron for overcoming damage conditions
- Platinum Coins 1d10 and counts as adamantite for overcoming dagame conditions
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, You can imbue one more coin for each slot level above 1st.
* - (Up to three coins (copper, silver, gold, platinum))
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