Summons Chains out of the casters body enveloped with Hellfire. For 3 turns, targets random enemies (Stays with a single enemy until they are dead, or the 3 turns run out).
( At LVL 4 )
The less HP The caster has the more damage the chains do. Can not use if the caster has more than 5%HP. ((95/5) * 1d6)
If all targetable enemies are dead before the 3 turns, the chains turn on the caster resulting in the caster taking the same amount of damage as an enemy would take. If there are allies in range of the chains they will attack them.
( At LVL 15 )
Damage scaling increased to 1d10. Damage Cap stays the same ( (95/5) * 1d10 )
The caster can direct the chains attacking direction, not the target. If all targetable enemies are dead the chains will still target allies or the caster
( At LVL 19 )
Damage scaling increased to 1d20 . Damage Cap is reduced from 5% HP to 1% HP (99/5) * 1d20)
( At LVL 4 ) After the spell is finished the caster is knocked out for 4 turns
( At LVL 15 ) After the spell is finished the caster is knocked out for 2 turns
( At LVL 19 ) After the spell is finished the caster is knocked out for 1 turn
Previous Versions
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9/25/2023 3:17:28 PM
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2
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0
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Coming Soon
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9/25/2023 3:22:20 PM
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1
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1
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Coming Soon
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9/25/2023 3:25:37 PM
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1
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1
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1.3
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Coming Soon
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