Arcane Dash: Using your magic you are able to dash across the ground at blistering speeds leaving a trail of (any magic type, ex lightning, fire, necromancy, radiant, force, thunder, etc). Brief after images of you are seen as you zip around from target to target dealing 1d10 (chosen magic tye) damage to each. You can go past the same target multiple times (in a line or circle). Once cast it lasts for up to 10 minutes and you can move an additional 60 feet on your turn (within one second of your turn), basically just a fast dahs that makes it seem like you moved in a blink of an eye like characters from fictional media, leaving a trail behind cause it looks cool and does damage. Should you run and dash into an object or creature, having moved more than 50 feet in a relatively straight line or in some basic way in which momentum is partially conserved, that target takes 3d10 bludgeoning damage and in knocked prone and also takes an additional 2d10 of the associated magic type damage.
Once cast it lasts for up to 10 minutes or until dispelled and can be done as part of the casters movement per action (dash is a separate feature, this deals with movement and increases it by the number in feet specified, ex at lvl 1-5, additional 60 feet of movement within a second or less)
At Higher Levels: At level 5 you can move 100 feet. At level 11 you can move 120 feet and after dashing into a creature, that creature takes 5d10 bludgeoning damage as well as an additional 3d10 damage of the associated magic type (have to move at least 50 feet, so can do this to two targets), additionally, any creature you run past (within 1-3 feet) takes 2d10 of the associated magic damage. At level 17 you can dash the full 160 feet and deal 7d10 bludgeoning damage and 4d10 of the associated magic type damage if dashing into a creature or object (up to 3 targets hit with the bludgeoning damage) , additionally, any creature you run past (within 1-5 feet, can take 3d10 damage of the associated magic type.
The same rules still apply. One can always run past creatures and deal damage while on the way to one main target.
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