Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force (...)

You send a surge of magical energy into a small iron orb which is then thrown, overloaded with the magical energy within, explodes like a bomb. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes force damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.

The spell's base damage is 10d6 force when it hits a creature or solid object. If at the end of your turn if the orb has not yet detonated, the damage increases by 2d6.

If the magic overloaded orb is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the orb to explode with force. On a successful save, the creature can throw the orb up to 20 feet. When it strikes a creature or a solid object, the spell ends, and the orb explodes.

The force damage effects any objects in the area and does equal damage to objects that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the base damage increases by 2d6 for each slot level above 3rd.

* - (a small iron orb)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - War Domain (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Cleric (Legacy) - Forge Domain

MetzgerElche

Comments

Posts Quoted:
Reply
Clear All Quotes