Choose a humanoid that you can see within range. The target must succeed on a Constitution saving throw or be frozen for the duration. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target.
When the target takes damage it can make another Constitution saving throw.
Before being frozen the target creature also takes 1d6/Cold damage.
A Frozen creature is unable to move and can only take either an action or bonus action not both, they also cant take reactions.
At Higher Levels. When you cast this spell using a spell slot of 4rd level or higher, you can target one additional humanoid for each slot level above 3rd. The humanoids must be within 30 feet of each other when you target them.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/26/2023 12:25:08 PM
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1
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0
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0.5
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Coming Soon
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