Level
8th
Casting Time
1 Bonus Action
Range/Area
Self
Components
M *
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect

You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you gain the following benefits:

 

• You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost.

 

• You have advantage on attack rolls

 

• When you hit a target with a weapon attack, that target takes an extra 2d12 force damage.

 

• You have proficiency in Strength and Dexterity saving throws.

 

• You have proficiency with all armour, shield and martial weapons

• You are resistant to a damage type of your choice

 

Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.

* - (A phoenix feather)

Available For: Wizard (Legacy) - Bladesinging (Legacy)

mhali13587

Comments

Posts Quoted:
Reply
Clear All Quotes