Level
8th
Casting Time
1 Bonus Action
Range/Area
Self
Components
M *
Duration
Concentration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you gain the following benefits:
• You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost.
• You have advantage on attack rolls
• When you hit a target with a weapon attack, that target takes an extra 2d12 force damage.
• You have proficiency in Strength and Dexterity saving throws.
• You have proficiency with all armour, shield and martial weapons
• You are resistant to a damage type of your choice
Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
* - (A phoenix feather)
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