Level
8th
Casting Time
1 Action
Range/Area
300 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Acid (...)
A swirl of draconic spirits form within a 60-foot sphere centered on a point within range. The area within the storm is lightly obscured.
As a bonus action, while concentrating on this spell, you may cause a breath weapon to form from any point within the storm, roll a d6, and use the breath weapon correlated to the number below:
| d8 | Color | Breath Weapon |
|---|---|---|
| 1 | Red | 60-foot cone. Creatures within the cone must make a Dexterity saving throw, taking 6d8 fire damage on a failure, or half as much on a success. Creatures who fail the saving throw take an additional 1d8 fire damage at the start of each of their turns, until the spell ends or a creature uses an action to douse the flames. |
| 2 | Black | 90-foot line, 10-feet wide. Creatures within the line must make a dexterity saving throw , taking 6d8 acid damage on a failure, or half as much on a success. Until the start of your next turn, the storm rains acid, and creatures who fly within the area take 1d8 acid damage for every 5 feet they fly. |
| 3 | Blue | 90-foot line, 10-feet wide. Creatures within the line must make a dexterity saving throw, taking 6d8 lightning damage on a failed save, or half as much on a successful one. Creatures made of metal, or wearing metal armor make their saving throws with disadvantage. |
| 4 | Green | 60-foot cone. Creatures within the cone must make a constitution saving throw, taking 6d8 poison damage on a failure, or half as much on a success. Creatures who fail the save become poisoned until the spell ends. They may make a constitution saving throw at the end of their turns to end this effect. |
| 5 | White | 60-foot cone. Creatures within the cone must make a constitution saving throw, taking 6d8 cold damage on a failure, or half as much on a success. Creatures who fail this saving throw have their movement speed reduced to 0 until the start of your next turn. |
| 6 | Multi-Colored | Roll 2 separate d6s and use the breath weapons corresponding to the results. Each breath weapon can originate from a different point within the radius of the spell. |