Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
You summon forth a macabre and sinister magic, channeling the life force of nearby creatures into deadly projectiles. When you cast Darts of Blood, you create a number of crimson, needle-like darts equal to 1d4 + your spellcasting modifier (minimum of 2 darts). These darts of blood seek out your enemies within range.
Make a ranged spell attack for each dart. On a hit, a target takes 1d6 necrotic damage per dart. Additionally, for each dart that hits, you regain hit points equal to half the damage dealt (rounded down). This effect can't restore you to more than half your hit points. The darts can target a single creature or multiple creatures within range, and you can direct them as you see fit within the spell's range.
The dark energy contained within these darts leaves a faint, eerie residue, giving them a chilling appearance as they pierce through the air.
This spell taps into the sinister power of necromancy, drawing upon the essence of life to deal damage and sustain the caster. It is a favored choice among those who are unafraid to wield the powers of darkness to achieve their goals.
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