Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (5 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
WIS Save
Damage/Effect

A 5-foot-diameter ball of yarn appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Wisdom saving throw. The creature must use its action to bat at the ball of yarn and, if it moves, must use its movement to chase it on a failed save.

As a bonus action, you can move the sphere up to 30 feet. If you ram the ball into a creature, that creature must make the saving throw against being compelled to play with the ball, and the ball stops moving this turn.

When you move the ball, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The ball slowly unravels and leaves a trail of string each time it is moved. Creatures that end their turn within 5 feet of the trail of string must make a Wisdom saving throw or be compelled to chase and play with the ball of yarn.

Tabaxi and Leonin have disadvantage on saves against this spell.

* - (a bit of string)

Previous Versions

Name Date Modified Views Adds Version Actions
9/27/2023 1:33:33 AM
2
0
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Coming Soon
9/27/2023 1:53:50 AM
3
1
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Coming Soon

Available For: Druid (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Warlock (Legacy) - The Celestial (Legacy) Artificer (Legacy) - Alchemist (Legacy) Druid (Legacy) - Circle of Wildfire

FreakinAmazin

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