You bond the soul of a lost warrior of Bane back to her body so she may continue to battle. It manifests in an unoccupied within 5 ft of the body which is consumed as the spell is cast. This corporeal form uses the Stone Warrior of Bane stat block. When you cast the spell, choose the creature’s form: Shard Thrower or Clawed One. The spirit resembles an undead creature with skin of stone and deep red eyes. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.
STONE WARRIOR OF BANE
Medium undead
Armor Class 11 + the level of the spell (natural armor)
Hit Points 30 (Ghostly and Putrid only) + 10 for each spell level above 3rd
Speed 30 ft.; fly 40 ft. (hover) (Ghostly only)
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Challenge — Proficiency Bonus equals your bonus
Resilient Undead Aura. When determining whether a Stone Warrior of Bane is destroyed by the Turn Undead ability the Stone Warrior of Bane's CR Rating is doubled.
Actions
Multiattack. The stone warrior makes a number of attacks equal to half this spell’s level (rounded down).
Thrown Stone Shard (Shard Thrower). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell’s level necrotic damage. If the target is hit, it must succeed on a Constitution saving throw against your spell save DC or be poisoned until the end of its next turn
Stone Claw (Clawed One Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned, it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.
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