Level
1st
Casting Time
1 Action
Range/Area
10 ft.
Components
S, M *
Duration
Special 1 Minute
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Control

riches come to life at your command. Choose (silver coins/2) riches size small-tiny in 10 FT range. Medium targets count as 5, Large targets count as 20, Huge targets count as 50. Each target becomes under your control until it is reduced to 0 hit points or the spell ends.

the spell takes 1 silver piece per minute to maintain.

in your turn, you may command any riches you affected with this spell if it is within 50 feet of you, if you control multiple riches, you can command any or all of them at the same time as long as you issue the same command to each one, you must also pay five copper coins for each third additional command . You can decide what action it will take and where it will move during its next turn, or you can issue a more general command, such as to guard a particular area or item. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

Animated Object Statistics
Size HP AC Str Dex Attack
Tiny 1 18 4 18 +8 to hit, 1d4 damage
Small 3 15 6 15 +6 to hit, 1d4 + 2 damage
Medium 8 12 10 12 +5 to hit, 1d6 + 4 damage
Large 15 10 13 10 +6 to hit, 2d8 damage
Huge 25 8 18 8 +8 to hit, 2d10 + 2 damage

Animated riches are constructs with AC, hit points, attacks, Strength, and Dexterity determined by size. their Constitution is 10 and their Intelligence and Wisdom are 3, their Charisma is permanently 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has [/sense]blindsight[/sense] with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. 

If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts other types of damage based on its form.

* - (two silver coins)

Spell Tags: Control

Available For:

1tsZak

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