You assume a Tabaxi Lord form.
Demonic Presence: Your form changes to resemble a Tabaxi Lord, enemy creatures within a 30ft radius must make a Constitution Saving Throw or be frightened for 1 turn.
Process of Perfection. (The Process of Perfection progresses at the discretion of the DM. The player may also find a cure for this curse.) The demonic curse pulls and tugs at your will, beckoning the afflicted to succumb. As you use your demonic abilities, you lose more of yourself to the powers within you. This will slowly force a character to become evil if they progress to the "Perfected" form and it isn't cured. If the player is cured, regardless of their level of perfection, they will revert to their original alignment and lose the Demonic Surge Spell.
Tainted: you have access to 1 demonic ability at a time. (Any Alignment)
Enthralled: you have access to 2 demonic abilities at a time. (Any non-good Alignment)
Perfected: You have access to all 3 demonic abilities at a time. (Any Evil Alignment)
When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one, If you gain a benefit this way, Demonic Presence does not activate again.
Demon Claws. Your strength increases to 14. You gain Multiattack and your Cat's Claws attack deals an additional 1d10 poison damage.
Multiattack. You can make two Cat's Claws attacks per turn.
Poison damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Demon Maw. Your teeth sharpen and your saliva becomes a viscous acid. You can make a Bite or Acid Spit attack as a Bonus Action.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 2 piercing damage plus 1d4 acid damage.
Acid damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Acid Spit. (reach 60ft.) Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.
This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Demonic Agility. Your legs strengthen and you gain heightened balance. Your speed is increased by 10ft and you cannot be affected by difficult terrain. You gain the Pounce ability
Pounce. If you move at least 20 feet straight toward a creature and then hit it with a melee attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone.
In addition to the option chose, you gain the following features:
Darkvision. 60ft.
Devil's Sight. Magical darkness doesn't impede Darkvision.
Demonic Resilience. You gain 2 temporary hit points per character level.
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