Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect

The caster tethers him or herself to a specific point in space and time by creating a magical anchor. For the spell duration the caster can move and act freely,  doesn't age and doesn't need air, water or food. When the spell ends or when the caster stops concentrating on it, he or she is instantly teleported back to the point where the anchor was placed. The spell ends early if the caster leaves the plane it was casted on. 

* - (a glass nail and a pinch of sand)

Previous Versions

Name Date Modified Views Adds Version Actions
9/29/2023 11:07:20 PM
1
1
1
Coming Soon

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

riccardopandini15

Comments

Posts Quoted:
Reply
Clear All Quotes