Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
DEX Save
Damage/Effect
Force
You shoot a red beam at the held object or weapon being held by a creature in range and sight to attempt to disarm them.
The target must make a Dexterity saving throw. On a failed save, the target is disarmed and drops their hold object dependant on how much they failed by, failing by 10 or more makes the object fly to the caster to be catched easily.
Casting this in a duel once makes you able to recast it without expending a spellslot for this Duel.
! While in a Duel this does not instantly disarms the target but instead deals 1d10 Force damage and gives the target 1 Duel Failure, on 3 Failures they are disarmed an lose the Duel!
At higher levels: This deals +1d10 damage per spellslot level above 2nd
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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9/24/2023 8:24:33 PM
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1
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0
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0.5
|
Coming Soon
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|
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9/30/2023 12:15:53 PM
|
1
|
0
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0.8
|
Coming Soon
|
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