Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While Charmed, the creature cant take any actions or movement, it also cant speak.

 

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.
At the end of the targets turn they may reroll the saving throw.

Spell Tags: Control

Available For: Sorcerer (Legacy) Wizard (Legacy)

SepTheZombie

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