Level
6th
Casting Time
1 Action
Range/Area
30 ft.
Components
V
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Control (...)
Choose one creature that you can see within range. The target begins to uncontrollably dance in its spot.
A dancing creature must use all its movement to dance without leaving its spot and has disadvantage on Dexterity saving throws and attack rolls.
When under this effect, other creatures have advantage on attack rolls against it.
As an action, a dancing creature makes a Charisma saving throw to regain control of itself.
On a successful save, the spell ends.
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