Level
4th
Casting Time
1 Action
Range/Area
80 ft.
Components
V, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning

 

“See, electricity is rarely content to just fizzle out in one place. It always tries to jump to the closest thing that can hold it. So I thought: why don’t we give it a little guidance?”  - Arlus Licht, being asked about the spells he pioneered in an interview

 

Brandishing the lightning rod, a bolt of lightning strikes it and envelops you. Choosing a target within 80 feet of you, you charge toward them. The target must succeed on a Dexterity saving throw or take 3d10 lightning damage on a failed save, or half as much on a success. Immediately afterwards, select a target within 10 feet of the first target. They must succeed on a Dexterity saving throw or take 2d10 lightning damage on a failed save, or half as much on a success. This process is repeated until either there are no targets within 10 feet that have not been struck already, or the caster has moved a total of 60 feet after the initial dash. This movement does not provoke attacks of opportunity.

* - ( (A piece of conductive metal suitable for use as a lightning rod (a weapon can be used, it will not be damaged), a tuft of black wool))

Available For: Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

BookwyrmXIV

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