Level
Cantrip
Casting Time
1 Action Ritual
Range/Area
70 ft. (5 ft. *)
Components
V, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect

A beam of glowing colorful divine energy bursts from you toward a creature within range, the bolt explodes hitting anyone within a 5ft of the target, the color of the bolt depends on your subclass of cleric, the color of the text will be the color of the divine bolt. Life Tempest Death Light Grave Nature Peace Twilight Forge War Order Trickery Arcana, or if you don't have a cleric subclass you get to pick the color. Any creature in the explosion radius makes 1 dexterity saving throw. On a fail, a target takes 1d4 acid, cold, fire, lightning, poison, thunder, or radiant damage, you choose which type, plus your wisdom modifier per bolt fired at them, on a success the creature(s) take half as much. At higher levels you gain an extra bolt every few levels starting at 2nd for 2 max 5th for 3 max bolts, 8th for 4 max, 11th for 5 max, 14th for 6 max, 17th for 7 max, 20th for 8 max. At level 2 you flip a coin to decide if you get 1 or 2 bolts, level 5 is a coin plus 1, level 8 you roll 1d4, 11th level you roll 1d4+1, 14th you roll 1d6, 17th you roll 1d6+1, and at 20th you roll 1d8.

* - (A diamond worth at least 100gp that the spell does Not consume.)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Froyorionpop

Comments

Posts Quoted:
Reply
Clear All Quotes