Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Piercing (...)

You touch a creature, and the pane of glass used in the casting of this spell appears behind them, and they a thrown up to 60 feet away from you shattering the glass, instantly taking 10 piercing damage, and must make a dexterity saving throw, on a failure they are knocked prone and take another 1d10 magical bludgeoning damage for every 10 feet they are thrown, as long as they hit something, if they don’t, no additional damage is taken, on a success they instead take half the bludgeoning damage and are not knocked prone. If they hit another creature they share the damage, each taking half the bludgeoning.

* - (A pane of glass (consumed by the spell))

Available For: Wizard (Legacy)

SpaceTimeLords97135

Comments

Posts Quoted:
Reply
Clear All Quotes