You conjure a twisting mass of dark magic to relentlessly pursue a target.
A Pursuer follows the target of the spell until it hits the target or any other object. An individual Pursuer can be dispelled by targeting it with 'Dispel Magic' or if it enters an Anti-Magic field. At the start and end of each of the targets turns, a Pursuer moves 10ft closer to the target in either a strait line or a gradual curve around some objects, but the Pursuer must end its movement 10ft closer to the target, regardless of what it may hit. If the Pursuer must travel for an amount of time longer than a few rounds, treat its speed as two and a quarter(2.25) miles/hour or three and two thirds(3.6) Km/hour. A Pursuer levitates 5ft above the ground while traveling long distances. When a Pursuer hits its target it deals 4d6 Necrotic damage.
You may cast this spell at higher levels. For each spell slot of 5th level or higher, conjure an additional Pursuer to hunt the same target. Each additional Pursuer follows 10ft behind the previous, in a train-like formation.
* - (A piece of the targets body such as a hair, fingernail clipping, or drop of blood.)