Level
1st
Casting Time
1 Reaction * Ritual
Range/Area
120 ft. (20 ft. *)
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Combat (...)

You raise a momentary ward, intercepting an incoming missile, melee attack or spell. When this is done, the damage you take from the attack is reduced by 1d10 + your spellcasting ability modifier + your spellcasting class level + your Spell save DC.

If you reduce the damage of a ranged attack or spell attack to 0, you can absorb the attack, destroying a missile and turning a spell into a free spell point. This spell point can be used immediately to counterattack, or it can be saved for a later point. Alternatively, you can turn the spell against the original caster, inflicting the same damage they originally would’ve, + your spell attack modifier.

Additional spell points can be used to cast this on multiple creatures at once (creating a larger ward if huddled together with them). This nullifies the ability to return fire, merely nullifying the attack.

When cast as a ritual, this spell can create a dome with the same effect for all creatures within the area, it covers a diametre of 20 feet.

* - When attacked by a ranged, melee, or spell attack

Spell Tags: Damage Combat Warding

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Arcalimelen

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