You seal a deal with Death.
You find yourself in a room with 2 chairs and a table; a hooded figure sits in one of the chairs, on the table a fine parchment, a quill and a inkwell.
You set a quest or goal you want to fulfil before you die.
After sealing the deal you wake up at the start of your turn gaining the benefits of a long rest.
After you wake up and for 1 year, or until the deal is fulfilled, you gain the following:
- After failing 3 Death Saving Throw your body turns to ash and you wake up 1 week later in a place familiar to you (chosen by the DM);
- Your soul cannot be imprisoned, consumed or destroyed;
- You become unable to cast or learn 9th level Spells.
Once during the spell duration you can spend the rest of time you have to summon 1 Avatar of Death to be bound to 1 creature you can see per month spent (1 Avatar of Death to 1 creature).
Once you use this feature you choose a creature you can se to be bound to.
Each creature can damage and be damaged only by a creature bound to it.
Interfering in this fights cause a new Avatar of Death to be summoned and be bound to the creature interfering.
2 bound creature cannot be further than 30 feets from one another.
The bond exist until one of the 2 creatures drop to 0 Hit Points.
Sealing a deal may taint your faith for your God.
Time manipulating effect cannot affect the duration of this contract.
After the goal is fulfilled, 1 year has passed or the fight after using this spell feature is used your body turns into ashes and you die unable to be resurrected by any means.
Level
9th
Casting Time
1 Reaction *
Range/Area
Self
Components
V
Duration
Special 1
School
Necromancy
Attack/Save
None
Damage/Effect
Comments