Level
9th
Casting Time
1 Reaction *
Range/Area
Self
Components
V
Duration
Special 1
School
Necromancy
Attack/Save
None
Damage/Effect

You seal a deal with Death.
You find yourself in a room with 2 chairs and a table; a hooded figure sits in one of the chairs, on the table a fine parchment, a quill and a inkwell.
You set a quest or goal you want to fulfil before you die.

After sealing the deal you wake up at the start of your turn gaining the benefits of a long rest.
After you wake up and for 1 year, or until the deal is fulfilled, you gain the following:
- After failing 3 Death Saving Throw your body turns to ash and you wake up 1 week later in a place familiar to you (chosen by the DM);
- Your soul cannot be imprisoned, consumed or destroyed;
- You become unable to cast or learn 9th level Spells.

Once during the spell duration you can spend the rest of time you have to summon 1 Avatar of Death to be bound to 1 creature you can see per month spent (1 Avatar of Death to 1 creature).
Once you use this feature you choose a creature you can se to be bound to.
Each creature can damage and be damaged only by a creature bound to it.
Interfering in this fights cause a new Avatar of Death to be summoned and be bound to the creature interfering.
2 bound creature cannot be further than 30 feets from one another.
The bond exist until one of the 2 creatures drop to 0 Hit Points.

Sealing a deal may taint your faith for your God.
Time manipulating effect cannot affect the duration of this contract.
After the goal is fulfilled, 1 year has passed or the fight after using this spell feature is used your body turns into ashes and you die unable to be resurrected by any means.

* - Upon reaching 0 Hit Points or dying.

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

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