Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Transmutation
Attack/Save
None
Damage/Effect
You blaze an arcane rune onto a target’s body. Make a ranged spell attack. On a hit, the rune appears and pulses with magical energy. The next time you strike the target with a melee weapon, the rune releases the energy dealing 1d6 points of Force Damage and ending the spell. If the target is not struck within 1 minute, the rune fades. Although the spell does not require concentration, only one arcane mark can be active at a time.
The damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
* - (A small metal needle)
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