Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Special 1 Minute
School
Conjuration
Attack/Save
CHA Save
Damage/Effect
Banishment (...)

You a create a rift to a selected destination on another Plane (Dimension, realm, etc.) through which may pass a total number of creatures equal to your Wisdom Bonus plus 1. The rift closes either after 1 minute has passed or until you pass through it, whichever comes first.

You may be as specific or vague about the desired location as you like. After passing through the gate you must make a Spell Attack roll. The GM will determine your proximity to your intended location based upon the result of your Spell Attack roll, but you will always end up in your desired Plane (Dimension, Realm, etc.). For example, if you are trying to reach the Chromium Inn the City of Brass, for example, a natural 20 will have you arrive at the bar in the inn, an 18 might put you somewhere on the Street of Steel, while a simple success may put you before its Gate of Ashes. A failure could result in you arriving looking at the city from across the Sea of Fire, while a lower number would put you farther away.

Spell Tags: Teleportation Banishment

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Warlock (Legacy)

vorgrist

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