True Wildmorph allows a caster to turn any creature/monster/being (including oneself) within range into another creature with a CR of 29 or lower, pending that creature fails (or willingly fails) a constitution saving throw based on the casters save spell save DC. The caster can cast this on themselves and in that case they do not need to roll any check and instead can morph into that creature. A creature can be morphed for a maximum of 4 hours. Once cast, this spell can not be cast again for one hour.
The caster can turn back to their original form when they choose and they can control how long any creature that they cast this spell on can stay in the morphed form. When/if the morphed form is damaged so that it is reduced to 0 hit points the creature morphed goes back to their original form with the hit points they had from before the morphed form was assumed. A creature can retain its personality and alignment when transformed.
The spell says any creature/monster/being which means one could transform into a creature equivalent to Sul Khatesh, Vecna, Zariel, Niv Mazzet or Orcus - just use their stats and abilities, while retaining the orginal creatures alignmnet and personality.
Basically, if you want to, you can become a powerful ancient dragon and be that for up to 4 hours. One could also transform into a bug and get into special places or deliver special toxins/poisons to a target - would be a bit of a waste of a 5th spell slot though and most likely this spell is best used in its most powerful form - turning the caster or an ally of theirs into a dragon (cause fly, fire and high hit points and AC) or a basically god like being (like a red greatwyrm or silver greatwyrm, etc)
When upcast to spell level 7, the caster can target two other creatures (max of 3 creatures can be morphed) , at spell level 9 the caster can target 3 other creatures (max of 4 creatures can be morphed)
This spell is very powerful and should not be abused. Though, having a mad mage use this against some players would be cool.
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