You summon watery blades in each of your hands as a powerful tide hurls you forward, slashing enemies in your path. You can then move up to 60 feet and can move through any enemy's space but can't willingly end your move there. Each time you enter the space of a creature, it must make a Dexterity saving throw, taking 6d8 slashing damage and being knocked prone on a failure or taking half as much damage and not being knocked prone on a success. A creature can only be damaged one time per casting of this spell. Attacks of opportunity made against you during this movement automatically fail, the water protecting you.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the movement you do increases by 10 feet for each slot level.
Level
5th
Casting Time
1 Action
Range/Area
60 ft.
(10 ft. *)
Components
S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Slashing
Comments