By harnessing the power of the Prisma Geode, you've gained the ability to create structures out of crystals, and may alter the structures you create. Create Crystal costs 1 action, while Shape Crystal costs 1 bonus action. Some options may give you a level of exhaustion. Any levels of exhaustion gained from this spell are treated as exhaustion gained from a feature of the Splinter Knight subclass.
Any structure created by this spell lasts for an hour or until it is destroyed, and counts as an object. You may create structures in any place you can see as long as part of the structure is within 30 feet of you. Additionally, no part of the crystal may be within 5 feet of a living creature when created. Only one structure can exist at a time, and if the structure would be split into multiple segments, all segments will shatter, and the structure is destroyed. The structure is also destroyed when the distance between you and the structure exceeds 120 feet. When the structure is destroyed, all exhaustion gained or lost from this spell during its duration is reset to zero instantaneously. All structures made with this spell are vulnerable to bludgeoning and thunder damage, and when its health is reduced to zero, it is destroyed.
Create Crystal - 1 Action
0 Exhaustion: Create a simple or detailed structure with a maximum size of 2 x 2 x 2 feet. You may choose the crystal's color and opacity.
1 Exhaustion: Create a simple structure with a maximum size of 5 x 5 x 5 feet.
2 Exhaustion: Create a simple or detailed structure with a maximum size of 5 x 5 x 5 feet. You may choose the crystal's color and opacity.
2 Exhaustion: Create a simple structure with a maximum size of 10 x 10 x 10 feet.
3 Exhaustion: Create a simple or detailed structure with a maximum size of 10 x 10 x 10 feet. You may choose the crystal's color and opacity.
3 Exhaustion: Create a simple structure with a maximum size of 15 x 15 x 15 feet.
4 Exhaustion: Create a simple or detailed structure with a maximum size of 15 x 15 x 15 feet. You may choose the crystal's color and opacity.
Shape Crystal - 1 Bonus Action
-1 Exhaustion: Return a detailed structure to a simple one. Cannot be used on a simple structure.
0 Exhaustion: Destroy the structure, and reset any gains and losses in exhaustion points from this spell that occurred during its duration.
0 Exhaustion: Change the structure's color or opacity. This alteration must apply to the full structure.
0 Exhaustion: Change the shape of the structure. Only applies to simple structures.
0-1 Exhaustion: Move the structure up to 15 feet in any direction. If this action would cause the structure to collide with a creature, you must expend a point of exhaustion or choose to stop moving immediately before it would touch the creature. It does not have enough force to move any creatures with a size greater than medium, and collision will immediately end the movement from this action, while still expending the point of exhaustion. Any affected creatures of size medium or smaller must make a DC 10 Constitution saving throw. On a successful save from any affected creature, the action ends, and an exhaustion point is spent. If all affected creatures fail the saving throw, they are moved along with the structure.
1 Exhaustion: Change the shape of the structure. Only applies to detailed structures.
1 Exhaustion: Change a simple structure to a detailed structure. Cannot be used on a detailed structure.
1 Exhaustion: Make the structure weightless for two rounds, allowing it to remain suspended in the air.
1 or -1 Exhaustion: Raise or lower the toughness of the crystal by one tier. The AC and Max HP of the structure are adjusted accordingly. If the structure has lost HP prior to the tier being increased or decreased, the same amount of damage must be applied to the new HP total. The tier may not be raised if the structure is already Tier 4, and may not be lowered if the structure is already Tier 1 or if it has taken enough damage to reduce its new HP total to 0 or lower.
1 or -1 Exhaustion: Cause the structure to glow as if the spell light was applied to it, or remove the glow caused by this action. If the structure is already glowing because of this action, you may not use this action to apply glow, and if it is not glowing, you may not use this action to remove glow. If a glow is applied to this structure from another source, and a point of exhaustion has been spent to apply glow through this ability, the effects of this action end, and the exhaustion point spent is refunded.
Tiers of Toughness
Tier One: 5 AC, 5 Max HP
Tier Two: 9 AC, 10 Max HP
Tier Three: 13 AC, 30 Max HP
Tier Four: 17 AC, 60 Max HP
* - (Prisma Geode)
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