Level
1st
Casting Time
1 Action
Range/Area
60 ft. ()
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Force

Up to 5 beams of crackling energy streaks from your hands toward one or more creatures you see within range. Make a ranged spell attack for each tendril. On a hit, each tendril deals 1d4 force damage. Each tendril must find a different target. You may fire more tendrils than there are creatures, but each tendril without a determined target will fly towards a random creature within range(determined by the DM) and deal 1d4 force damage, regardless of whether or not the ranged attack roll would hit. If there are no creatures within range or you send out more tendrils than there are creatures, all extra tendrils fly backwards towards you, not needing to make a ranged spell attack, but dealing 1d4 force damage each.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates 5 more tendrils for each spell slot used above 1st.

Spell Tags: Damage

Available For: Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Cleric (Legacy) - Arcana Domain Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Artificer (Legacy) - Armorer (Legacy)

Hecate173

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