You have studied a special form of the Phantasm Tulpum called the Electrical Phantasm, or found research detailing their capabilities.
You are able to throw a ball of electrical energy to a point you choose within range. Each creature within a 10-foot-radius sphere centred on that point must make a Constitution saving throw. On a failed save, a target takes 2d6 lightning damage, has disadvantage on attack rolls and saving throws, and can’t take reactions until the end of its next turn. On a successful save, it instead takes half as much damage and does not suffer the additional effects.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Previous Versions
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10/3/2023 5:49:52 PM
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