Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Acid (...)

You point your finger, and the creature that damaged you is momentarily surrounded by elemental energy. You choose Acid, Cold, Fire, Lightning, Poison, or Thunder, the creature must make a Dexterity saving throw. It takes 2d8 damage of the chosen type as well as the associated effect on a failed save, or half as much damage and no effect on a successful one. Below are the associated effects of each of the damage types:

  • Acid-The creature is covered in acid and takes 1d8 acid damage at the start of its turn. A creature can use an action to remove the acid from itself or another creature.
  • Cold-The creature is covered in ice which reduces its speed by half until the end of its next turn.
  • Fire-The creature is blinded until the end of its next turn.
  • Lightning-The creature is stunned until the end of its next turn.
  • Poison-The creature becomes poisoned at the end of each of the poisoned target's turns, the target must make a Constitution saving throw. If the target succeeds, it is no longer poisoned
  • Thunder-The creature is deafened until the end of its next turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

* - which you take in response to being damaged by a creature within 60 feet of you that you can see

Previous Versions

Name Date Modified Views Adds Version Actions
6/1/2021 2:52:34 PM
6
1
1.0
Coming Soon
10/4/2023 12:54:51 AM
27
4
1.1
Coming Soon

Spell Tags: Damage Debuff

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin (Legacy) - Oathbreaker

VictorCorvin

Comments

Posts Quoted:
Reply
Clear All Quotes