Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
1 Round
School
Conjuration
Attack/Save
DEX Save
Damage/Effect

You send your target a little ball of water. When it touches, the target must make a Dexterity saving throw or the ball expands and traps the creature in a spherical cage made of water. You can move the cage 30 ft with your mind as a bonus action. The target can try to get out of the cage. It can make a Strength(Athletics) check every turn as an action. On a successful check, it gets out.

Available For: Cleric (Legacy)

TheStormFall

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