Level
1st
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

The next time you hit a creature with a melee weapon attack, your attack deals an extra 1d6 damage. Additionally your target must make a successful Strength (Athletics) or Dexterity (Acrobatics) saving throw, or is grappled until the spell ends. As an action, the target can make a Strength (Athletics) or Dexterity (Acrobatics) check against your spell save DC to end this spell.

Available For: Cleric (Legacy)

TheStormFall

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