A blue bolt of chaotic energy shoots out from your hand. You make a ranged spell attack against a creature within 90 ft. On a hit, it takes 1d12 Lightning damage. Every creature within 10 ft. of it must make a constitution saving throw or take 2d8 bludgeoning damage from a shockwave. A creature hit by the original attack automatically fails the save. If the initial attack misses the target, roll 1d10 to determine where in relation to the original target the bolt hits:
1-2: The bolt lands 10 ft. in front of the target.
3-4: The bolt lands 5 ft. in front of the target.
5: The bolt lands 10 ft. to the left of the target.
6: The bolt lands 10 ft. to the right of the target.
7-8: The bolt lands 5 ft. behind the target.
9-10: The bolt lands 10 ft. behind the target.
At higher levels. For every spell level above 2nd, this spell deals 1d8 extra bludgeoning damage.
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