Level
5th
Casting Time
1 Action
Range/Area
100 ft. (100 ft. )
Components
S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic (...)

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 2d6 psychic and 5d10 force damage and must make an Intelligence saving throw.

On a failed save, the creature's Intelligence, Wisdom and Charisma scores become 5. The creature can't cast spells, activate magic items.

At the end of every 60 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw three times in a row, the spell ends.

The spell can also be ended by wish.

* - (a handful of grass, gravel, or sea shells)

Spell Tags: Debuff

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Warlock (Legacy) - The Celestial (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

DungeonDelver16

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