Level
1st
Casting Time
1 Action
Range/Area
40 ft. ()
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Combat (...)

You outstretch your hand  as magical energy begins to swirl around your wrists and writhe along the back of your hands pulsating down your fingers in a current. You point at an enemy and shoot a stream of pressurized water from your hands in a 40ft line at a target creature/object. 

Target takes 1d8+Spell casting modifier piercing damage.

When casted at a higher level, add a damage die for each higher level it is casted at. 

Ex: Level 2= 2d8  Level 3 = 3d8, etc.

If a spell slot of level 2 or higher was used to cast this spell, the target creature must make a CON saving throw. On a fail the creature receives the "stunned" status for one turn.

If a spell slot of level 3 or higher was used, apply the above effects as well as:

If target creature fails its spell DC CON  save, you may cast  "DW's piercing water" once at the same target;  at the same spell level, without expending a spell slot as a bonus action once per short rest.

Spell Tags: Damage Combat

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Darkwaterofdrakor

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