You outstretch your hand as magical energy begins to swirl around your wrists and writhe along the back of your hands pulsating down your fingers in a current. You point at an enemy and shoot a stream of pressurized water from your hands in a 40ft line at a target creature/object.
Target takes 1d8+Spell casting modifier piercing damage.
When casted at a higher level, add a damage die for each higher level it is casted at.
Ex: Level 2= 2d8 Level 3 = 3d8, etc.
If a spell slot of level 2 or higher was used to cast this spell, the target creature must make a CON saving throw. On a fail the creature receives the "stunned" status for one turn.
If a spell slot of level 3 or higher was used, apply the above effects as well as:
If target creature fails its spell DC CON save, you may cast "DW's piercing water" once at the same target; at the same spell level, without expending a spell slot as a bonus action once per short rest.
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