Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
You control a creature's mind just enough to tell it things. You tell it that was always afraid of Oozes and slimes. Because of this, while within the presence of a Ooze, the targeted creature becomes frightened. While frightened by this spell, a creature must take the Dash action and move away from any Oozes by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to the Ooze(s), the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
* - (A large portion of slime.)
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